Dev Log 4 - Sem 2 - Post-Production
During post-production my job as a programmer was mainly just with minor bug fixes as all the major systems are in a state where I don’t need to touch them so I was mainly just working in engine to polish up the game and remove any unneeded code. The only major thing I had to do was make the final showcase build which I made a webgl build so the team can put it on their portfolio with ease and a executable build just incase they need that as well both of these builds are on my itch.io page and I made a browser build so we can have people in the class be able to play the game while we do the showcase.
Overall this project was really fun to work on and made me do stuff I haven’t done before and I am really proud of what my team accomplished great job! Fellow WatchMods!
Files
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E-Ntertainer
VTuber game by WatchMods
Status | Released |
Author | Lucy Coates |
Genre | Platformer |
Tags | 2D, Short, Singleplayer, vtuber |
More posts
- Dev Log 3 - Sem 2 - ProductionMar 25, 2024
- Dev Log 2 - Sem 2 - ProductionFeb 12, 2024
- Dev Log 1 - Sem 2 - Pre-ProductionJan 15, 2024
- Dev Log 4 - Learning Reflection: how will this prepare me for next semester?Nov 28, 2023
- Dev Log 3 - Scheduling My WorkOct 22, 2023
- Dev Log 2 - Pitching a GameOct 06, 2023
- Dev Log 1 - Conducting Research for Game DesignSep 22, 2023
Comments
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First off, sick itch page, I love this look
And great job on the game! It's great to see a completed project, and I'll definitely be checking it out later on the week! Great work and have a great summer!
Hiiiii Lucy :) Thanks for making the browser-ready build! I've learnt a lot from you this semester in terms of programming, and it's been a lovely experience getting to work alongside you. It's definitely gotten me to become more diligent when it comes to learning about how coding in Unity actually work, and inspired me to work on more programming-related projects. Thanks for all your hard work!
You should be very proud of your final product! I can't imagine having a system of active, fake chat members react to gameplay is an easy thing to implement. Nice work keeping ahead of coding so your team had the tools to get what they had done and implemented.