Dev Log 2 - Pitching a Game
During this past week, I was tasked with creating a game based on my research report and pitching it to the class. I had created a pitch for a game named Misadvisor, in which I had to create a 3-page document and a 5 to 10-minute presentation. The pitch I made was very basic and small in scope as I wanted the ability to be able to expand on it from there.
During the class I presented my pitch, due to time restraints the presentation had to be cut to 3 to 5 minutes. This worked in my favor as I did not have too much to talk about for my pitch and allowed me to go through the basic idea of the game I wished to create. Afterward, we were able to split into groups and choose the game pitch we wished to complete and start working on documentation from there.
Get E-Ntertainer
E-Ntertainer
VTuber game by WatchMods
Status | Released |
Author | Lucy Coates |
Genre | Platformer |
Tags | 2D, Short, Singleplayer, vtuber |
More posts
- Dev Log 4 - Sem 2 - Post-ProductionApr 08, 2024
- Dev Log 3 - Sem 2 - ProductionMar 25, 2024
- Dev Log 2 - Sem 2 - ProductionFeb 12, 2024
- Dev Log 1 - Sem 2 - Pre-ProductionJan 15, 2024
- Dev Log 4 - Learning Reflection: how will this prepare me for next semester?Nov 28, 2023
- Dev Log 3 - Scheduling My WorkOct 22, 2023
- Dev Log 1 - Conducting Research for Game DesignSep 22, 2023
Comments
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I really think that having a small-scope game with pitch matching is a great idea, especially with the prebuilt notion that you already have areas for openness for fellow teammates to impact future decisions.
Considering how the entire idea of our pitches were to focus on our design challenge/chosen topic, I think making a very small scope game that communicated the overall topic but could be changed around and developed later on is a good idea. It makes sense to have a looser concept, when the biggest focus is the design challenge itself.
Hi Lucy,
The concept behind Misadvisor was very enticing; love the strategy and narrative components of it. Even though the idea wasn't chosen, as a personal/future project it would be a wonderful idea especially because of the manageable scope.
I thought that your presentation was very well done, the scope was correct for this kind of projects and the whole thing was very concise in a way which I appreciated. Having seen a lot of your work in the last two semesters I am sure that your expertise in both coding and design sense will help lead your team to a stellar final product that I look forward to seeing.
Good Luck.
It's incredibly wise to start with a game idea that begins small in scope so the core ideas can expand with your team. That's one of the main lessons I've got from last years class. That was also very fortunate since it allowed for you to present within the 3 minute limitation.
I'm glad to hear you guys started documentation. I wish you and your team the best of luck!
Keeping your scope low is a great idea! Our team is attempting to do the same thing, because even though we always say we want a small scope, it ends up expanding overtime.
Hi Lucy!
I remember your pitch and thought it was very interesting! I have to agree with Ben as well, it's neat that you pitched your idea with a small scope and hope to expand on it in the future with your team. As I said with the other dev logs that I commented on, maybe work on this in your free time! Could be a nice piece to add to your portfolio!
Interesting how you made the pitch small in scope on purpose. For this type of pitch where you're trying to form a team, allowing the team to expand on it alongside you is a great idea.